Please join us for an Amatryx Game Night on Tuesday, November 14 at 6 PM in CFA 286, featuring a local multiplayer game by UB Game Dev Club leader Sam France, followed by a fun play session of Baldur’s Gate 3. Light snacks and refreshments will be provided. The event will be streamed to Discord, please contact Cody Mejeur for the link at codymeje@buffalo.edu.
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First Game Night Fall 2023, and Future Dates!
Thanks so much to everyone who joined us for the first Amatryx game night of Fall 2023, featuring Josh Flaccavento and the cosmic horror tabletop roleplaying game, ALL MUST BOW. We had a great time playing it together and discussing it, and you can check out ALL MUST BOW and Bleak Horizons Press here: https://bleak-horizons-press.itch.io/
Our next game night will feature a game by UB Game Dev Club leader Sam France, and will take place on November 14 at 6 PM in CFA 286 and on Discord. Our final game night of the semester will feature a game by Amatryx lab member Tim Georger and be on December 12 at 6 PM in CFA 286 and on Discord. Flyers for both nights to follow!
Creativity in the Time of Covid-19 Closing Event!
The Creativity in the Time of Covid-19 exhibition, hosted by Amatryx in partnership with Buffalo Arts Studio, Squeaky Wheel Film & Media Arts Center, and Buffalo Game Space, comes to a close on September 30. The exhibition spaces in Buffalo Arts Studio and Squeaky Wheel remain open until that date during normal business hours: 11-5 PM Weekdays, 10-2 PM Saturdays for BAS; 12- 5 PM Tuesday-Saturday for Squeaky Wheel.
To celebrate the closing of the exhibition, we are honored to host Dr. Tina Rivers Ryan, curator at the Buffalo AKG Art Museum, for a closing talk on Friday, September 29 at 5 PM in Buffalo Arts Studio. Please join us if you are able, and help us spread the word!
Amatryx Presents: Creativity in the Time of Covid-19
Amatryx is thrilled to present its first exhibition, focusing on creative work made by Buffalo-based, BIPOC, and/or LGBTQ peoples during the pandemic. The exhibition is funded by a Mellon Foundation grant and in collaboration with the Digital Humanities & Literary Cognition Lab at MSU, Buffalo Arts Studio, Squeaky Wheel Film & Media Arts Center, and Buffalo Game Space. Please see the attached flyers for more information on the exhibition materials, or check out our updated project page on this website!
We also now have a Facebook page you can like and follow for Amatryx updates, news, and announcements: https://www.facebook.com/profile.php?id=100095463854257
Please join us for the exhibition if you’re in the area!
Thank you for a great semester!
Thank you to everyone who came to an Amatryx Game Night this semester! It was wonderful to meet and connect with you all. Wishing you smooth sailing through the end of the semester, and hope to see you at future game nights!
February Game Night: Dating Simulator Edition!
Please join the Amatryx lab for the first game night of 2023, focused on dating simulators and visual novels! Lab member and graduate lead Joan Nobile will share her thesis game demo as part of the event. After, there will be group play of several dating simulators. Sweets and Snacks will be provided. 5:30 PM EST in CFA 242.
Amatryx Members at Meaningful Play 2022!
Faculty and graduate students from Media Study will be attending the 2022 Meaningful Play conference (https://meaningfulplay.msu.edu/) in East Lansing, Michigan, where they will present work, in multiple forms, from the Game Studies program and Amatryx Gaming Lab.
Assistant Professor Cody Mejeur will present their paper “Queering Game Environments”, which argues that closer attention to game environments and their connections to ecocriticism and environmental studies would yield new possibilities for finding and cultivating queerness in games.
Mejeur and collaborators Famous Clark, Austin Wilson, Wes Turner, and Madison Ford will demo their game “Trans Folks Walking”. “Trans Folks Walking” is a 3D, first-person narrative game that explores experiences of trans embodiment, being, and mobility.
PhD student Tim Georger will present a paper “Controller as an Even More Literal Term: Looking at Controller Design as Territorialization”, analyzing odd and unique controls to discuss problems that arise when controllers are used as their own tools of expression.
Associate Professor Dave Pape and Tim Georger will present a poster on the “CAVE Art History Database”, a new, in-progress project documenting the history of interactive artworks created for the CAVE virtual reality system.
Finally, Pape and Mejeur will give a “microtalk” about UB’s Game Studies program as a whole.